Principal Software Engineer
The Multiplayer GroupNottingham, United Kingdom
You 9ll be working in a team of backend engineers across MPG to drive the delivery and deployment of backend services for industry-leading game projects. You will act as a key engineering contact for external co-dev clients, collaborating with the Technical Director and Lead to architect solutions that balance technical idealism with production pragmatism.
You will define the technical architecture for major game titles, ensure implementation quality, and mentor the engineering team.
Responsibilities
- Individual contribution: architect systems, write code, deployments, etc.
- Act as the engineering contact point between MPG and the client, working alongside the Project Manager and Engineering Leadership
- Translate client requirements into tasks for yourself and team members
- Make the right trade-offs to design systems based on performance, time, and budget
- Mentor and delegate pieces of work to other team members to help develop them as engineers
- Create estimated cost spreadsheets for online services based on projected concurrent users
- Cultivate engineering best practices across teams: modular design, code quality, testing
- Work with the Lead and Production to communicate risks, benefits, and future roadmaps
- Active mentorship of the engineering team towards professional accreditation (e.g., AWS Certification) and technical leadership.
Requirements
- Experience in game development and having shipped multiple live games (or similar products) with a high concurrent user count
- Proven experience architecting distributed applications with a high concurrent user base (hundreds of thousands), ideally proven with a released title or robust load tests
- Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable
- Solid database experience, with the ability to work effectively with both SQL and NoSQL databases
- Proven experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Professional level) would be advantageous
- Proven experience building backend infrastructure using infrastructure as code tools, e.g. Terraform
- Proven experience using Kubernetes and Docker to build products at scale
- Ability to autonomously architect and design online services based on a specification
- Ability to navigate changes calmly and manage multiple pieces of potentially confidential information
- Excellent time management and ability to work autonomously
- Clear and effective communicator with the ability to discuss technical strategy with non-technical stakeholders and adapt to client needs
- Experience building CI/CD pipelines from scratch or improving existing client solutions
- Awareness of security/cheating implications of technology choices
- Experience using Gen AI for code generation
What Would Help
- Deep expertise in at least one relevant area of backend technology, e.g. DevOps, Microservices, Cloud Architecture
- Understanding of how a backend service integrates with the game 6 experience with Unreal or Unity would be useful but not required
- An understanding of how to use LLMs to process and query structured and unstructured data input, extract only relevant job content.
View all remote jobs at The Multiplayer Group →
FAQ
- Is the Principal Software Engineer position at The Multiplayer Group remote?
- Yes. This role was posted on Remote Frontend Jobs, a job board that lists exclusively fully remote positions.
- When was this Principal Software Engineer job posted?
- This listing was posted on April 15, 2026 and is still open for applications.
- How do I apply for the Principal Software Engineer position at The Multiplayer Group?
- Use the apply button on this page — it takes you directly to the employer’s application page.
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